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Old Oct 23, 2006, 10:16 PM // 22:16   #1
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Default Isn't a /votekick overdue by now?

I'm really wondering why some kind of /votekick hasn't been thought of yet for GW. As the game gets older/more chapters are added, the number of problems has increased. Not only leechers which are starting to appear everywhere (not just in Aspenwood) - people wanting the Protector titles but too lazy to do anything about it - but the apparent 12 year old mentalities which creep out a bit often.

Today I finally got Nahpui Masters after several attempts, in the end I formed a group myself. Along comes a really full of himself elementalist, let's call him BigMouth The Mage (not his real name and sorry if there is anyone with that name). I'm there doing my best to guide the group round, giving tips, calling target and drawing a route on the map and this guy (whom I unfortunately invited to start with) starts going into a huff. Short version: he threatens to leave if I don't stop doing it. I suggested he put me on ignore then, and he goes on about leaving but instead decides to just stop there and not do anything for the rest of the mission, and continues to talk crap throughout deliberately staying just to be a jerk.

Finally we finish and get Masters without his help, but my God I'd give an arm and a leg to have been able to /votekick and probably everyone else would have voted yes to it.

That's just ONE example, the others, including the freeloaders which are cropping up, especially in Tyria (euro) are too numerous to mention. One time I had maybe 4 missions in a row where every single one had a freeloader in it.

I asked around my guild and other players and they've all encountered it too now, it seems to be a more recent thing with Factions being out too.

I realise there is some scope for abusing a /votekick but surely the benefits outweigh the bad points? You could set it for a majority vote, approvable by party leader for example, and a reason must be entered by the initiating party (so it flashes up on screen). Would a small minority of mistaken votes really be that bad compared to helping out the majority of casual groups dealing with this increasing problem?
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Old Oct 23, 2006, 10:24 PM // 22:24   #2
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because of the abuse from a group (MAJORITY ) having fun kicking people after an hour of now wasted time just for *KICKS*

hell no not now not ever

abuse for the loose
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Old Oct 23, 2006, 10:25 PM // 22:25   #3
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It has been thought. Heres some flaws.
- in a 2 man run. An ecto drops. Oops there goes your ecto as your teamate just kicked you
- Your party leader is the main problem causer
- Vote kick is a system.. that needs to be completely FLAWLESS. Thus it is a very very hard task to make it. There may be alot of "*** (your free to interpret that) holes" in this game that seriously kill it for everybody. I had an ele purposely aggro everything on a Uw trip just because his elittest style wasnt compatible with our normal style.
- What would happen after the kick?

Really it needs to be something on the lines of A minimum party of 5 to be able to use the Vote system, And if a person gets kicked he/she is replaced by an npc of the same level. Thats just my two cents
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Old Oct 23, 2006, 10:28 PM // 22:28   #4
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Old Oct 23, 2006, 10:31 PM // 22:31   #5
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To stop loot abuse, just make it so assigned loot follows a kicked person or Dcer or such, like the mission endings already do in a improved format.

there could be flaws, feel free to rip me apart.
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Old Oct 23, 2006, 10:36 PM // 22:36   #6
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Hmm.... I guess i should start taking screenshots of those lovely artists you see drawing on minimaps.. Those lovely artists that love to draw certain genitalia.. And i guess i should screenshot Pre-searing. Im all up for the task
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Old Oct 23, 2006, 10:36 PM // 22:36   #7
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I might just do that Chief though this was just one (very recent) example which led me to post this, as I've been encountering this kind of behaviour/afk'ing etc repeatedly and increasingly now hence wondering if maybe others are encountering it too and if it's time for some kind of change.

I recall Gaile posted something along the lines of that specific kind of behaviour being "unsportsmanlike" but Anet wouldn't actually do anything about it as supposedly it didn't actually break any rules - I'm sure that post is on GWG somewhere...

The "minimum party size" sounds like a good condition. If it's the leader misbehaving, well not much to do about that except leave. I put the "approved by leader" condition so votes don't get out of hand, IF the guy forming the party is half way responsible. Yes I know, that bit may be far fetched

Perhaps some refinements might help: loot goes with the person if he gets kicked. Voting can only happen when it's a "quiet" period, i.e. not in a fight. That could help prevent loot loss as well, so no unfair boot when just about to finish off, for example, a difficult boss.

Last edited by Xenrath; Oct 23, 2006 at 10:38 PM // 22:38..
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Old Oct 23, 2006, 10:45 PM // 22:45   #8
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Xenrath your rage is not unfound, we had the same issue in the SAME mission about a month ago with a freeloading idiot warrior who REFUSED to listen, constantly died and intentionally pulled agro to us... Finally he was left dead and refused to leave the mission, but was promptly kicked when he made it to the next mission town where one of our monks chatted it up with the district about the stunts he pulled.

I just dont get people like that... If nothing else can Anet make our ignore list longer so that we dont have to worry about running into arseholes like that again? PRETTY PLEASE!?!?!? <3!!!!!

But yeah this topic has been around the block so many times it's not even funny -_- (and if nothing else this might be considered posted in the wrong forum? o_O)
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Old Oct 23, 2006, 11:37 PM // 23:37   #9
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I'd go w/ at least a party of 4, and a vote of x-1/x yes votes to kick a party memeber. Along with maybe a 10 second countdown before said party member is kicked back to town w/ all their unpicked up drops available to them.

Some vote systems include a window of voting opportunity after the first /votekick, maybe 30 seconds for everyone to cast their vote. The problem I would see would be places like Aspenwood where you may have often up to 3-4 leechers. Possibly in which case if the leecher repeatedly does not vote on their own behalf, and all other cast votes are "yes", the afker gets kicked. This would also encourage players to type afk/brb/etc before just leaving some pve groups sitting around wondering what happened to a player.

Anyway, I'd love to see solo leeching monks get kicked from uw groups if they run off and farm smites or otherwise try to get a group killed.

I don't agree with the leader approval as I've seen too many groups in which the leader puts together a group to use human players as fodder for their own ends. Rather like henchies, but w/ real people instead.
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Old Oct 24, 2006, 12:01 AM // 00:01   #10
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I to have thought about a votekick option and sometimes wanting to use it, but there are times when it may be used against yourself even when your not at fault.

Basically one example of peoples stupidity is during the battle in the sewers quest, theres that am fah guy standing outside the outpost and if you even walk near him the entire group flipps out and says kick! Now i know what that guys quest is but you cant punish people for walking near an npc with a quest and not accepting.

Maybe if they really think of all loose ends this option would create it might serve as a plus ingame.
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Old Oct 24, 2006, 12:17 AM // 00:17   #11
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Assigned items go with the kicked player who returns to the mission's starting town. I like that.
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Old Oct 24, 2006, 01:17 AM // 01:17   #12
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There is a major flaw in the votekick theory of yours. Yes I would love to vote kick losers also but I have a strong belief that you will have people start the old I am god ploy. "If you dont votekick Big Mouth the Mage, I (usualy the monk or MM) will rage quit" Not only will you have the knucklehead leeching the mission but you will have lost a vital member rage quit knucklehead. Besides it is sometimes best if the self proclaimed elite pro doesnt help. They are more often than not crappy players anyway. Let him stand like a tree while you beat the mission or go map back and try again.
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Old Oct 24, 2006, 01:26 AM // 01:26   #13
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It seems 1 in 3 games has a leecher or jerk these days. Oh how I long for heroes to come out sooner.

Seeing as that's the only fix I know will work. Get a friend/guildy to help and stock up on heroes.
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Old Oct 24, 2006, 03:36 AM // 03:36   #14
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The answer to all grouping woes in Guild Wars is to stop playing with random people. Stick to guldies, friends, or henchies only, and you'll never face any problems.
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Old Oct 24, 2006, 04:36 AM // 04:36   #15
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I've liked the idea of "votekick" but it has many issues such as monks demanding it, etc., stealing peoples stuff by kicking them if they have a good drop, etc. I have seen players refuse to rez someone over a shard and stand over it and wait for it to become free to grab. Dead player has a nice drop, it would be too tempting for some people.

I think there are a number of options for problematic groups. If they are a bunch of jerks, just leave. Vote kick yourself. Very rarely do problematic groups achieve their goals anyway, so if you feel you are in with a buch of 12 year olds, tell them to stop, or you will leave. Then do so.

Other option, don't rez the problem player when they die (which they usually do), or put them on your ignore list so you don't have to listen to them.

Now if they would only put the name of the player who is drawing the disturbing images on the mini-map......

"Super Jerk is drawing on the mini-map", that is a line I would like to see pop up.
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Old Oct 24, 2006, 04:46 AM // 04:46   #16
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People pretty much stated my concerns.

The the main reason to kick would be the leechers yes? In that case I think there should be a timeout kick from just missions maybe if they don't move... yeah it wont get rid of all of them, but it would some as they'd have to move around.. so they may as well play. *shrug* I don't know, I don't have the answers I guess
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Old Oct 24, 2006, 05:25 AM // 05:25   #17
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Any votekick feature would be horribly abused all of the time, hence it is a terrible idea.
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Old Oct 24, 2006, 06:26 AM // 06:26   #18
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Oh look, we're about to finish thunderhead keep, just gotta talk to the king now, quick, kick the nobody.
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Old Oct 24, 2006, 06:35 AM // 06:35   #19
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Many other games have vote kicks, and for the most part they are not abused. It's not like one vote is needed, it takes a majority, often 75% of the team. As childish as the player behavior in Guild Wars can be, it's not any worse than any other game I've played online.

Simple solution is to have drops follow a kicked player, or drop assignments never expire. Leeches generally don't move, so they wouldn't be assigned any drops, no problems there.
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Old Oct 24, 2006, 06:53 AM // 06:53   #20
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Quote:
Originally Posted by Griff Mon
I've liked the idea of "votekick" but it has many issues such as monks demanding it, etc., stealing peoples stuff by kicking them if they have a good drop, etc. I have seen players refuse to rez someone over a shard and stand over it and wait for it to become free to grab. Dead player has a nice drop, it would be too tempting for some people.

I think there are a number of options for problematic groups. If they are a bunch of jerks, just leave. Vote kick yourself. Very rarely do problematic groups achieve their goals anyway, so if you feel you are in with a buch of 12 year olds, tell them to stop, or you will leave. Then do so.

Other option, don't rez the problem player when they die (which they usually do), or put them on your ignore list so you don't have to listen to them.

Now if they would only put the name of the player who is drawing the disturbing images on the mini-map......

"Super Jerk is drawing on the mini-map", that is a line I would like to see pop up.
Oh come on that's hillarious.
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